3d max karate girl reactor biped by 3DMediArt
Video Rating: 3 / 5
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wow, now do one of her making me a sandwich in the kitchen =/… ZING
@dani9dani u have no idea how hard is reactor lol
hmm. Anim is mo cap, bricks dont react to foot, bricks are to light,
lol 0:24 look the brick
those bricks have no weight and the kick was to soft.
Nice animation 5/5
The reflection’s right – I think…
bahhhh polyurethane blocks!
lol nice job
Nice animation, you should apply the fracture tool to the bricks, so only parts of the wall brake apart.
You should make some little dots or whatever in it and move em in animation you dont need any physics. I think it would make bit of a lag.
wow…she’s better than chuck norris:))
Hey, I got a (probably noob) problem. When I use my biped in reactor it just spasms when simulating, and I can’t get it to animate + collide with reactor objects. I don’t know what’s the problem here, I tried various reactor object modes =S
Thanks in advance!
~Compu
well done
great shame the whole wall falls at once i think if the rest slowly tumbles sfter the kick it would look sooooo cool
animation on the character is really well done
i made an awesome 3d fighting animation,
you can see it on my channel
really nice reactors simulation,that jumping kick looks cool
wow! that was really good! I see alot of animation, but this one is reallly smooth. Nice job pal.
Hi, nice vid. I need some advice.
How do you use reactor and biped in the same time ? Because I’m animating a guy at the moment and when I want to simulate a shirt on him while he’s doing some karate stuffs. The guy is motionless in the reactor simulation panel. I suppose it’s due to the fact that I use a biped. What do I do wrong. THx for any advice you would have.
you call that a girl? i call that a gay guy
i love it ^^
nice
..And exactly WHICH kata is this supposed to be?
thats cool reminds me of mortal kombat when she goes back and stuff
Pretty good, but the bricks simulate wrong…
She only hit the wall on the right side, but the left side of the wall crash at the exact same time as the spot where she hit. And that’s not realistic. But other than that, it’s all nice.
press m, it brings up the material editor. Then from there click on the spheres to mess around and make a simple material.
After you get what you want middle click and hold, drag to the object and it should apply. Then there is a button in the material editor box that tells it to show up in the viewport.