3d max karate girl reactor biped by 3DMediArt

3d max karate girl reactor biped by 3DMediArt
Video Rating: 3 / 5

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25 Responses to 3d max karate girl reactor biped by 3DMediArt

  1. Zencinema says:

    wow, now do one of her making me a sandwich in the kitchen =/… ZING

  2. eckstudios says:

    @dani9dani u have no idea how hard is reactor lol

  3. iwkya1 says:

    hmm. Anim is mo cap, bricks dont react to foot, bricks are to light,

  4. erpetilla says:

    lol 0:24 look the brick

  5. toonyfatninjas says:

    those bricks have no weight and the kick was to soft.

  6. LooCASH83 says:

    Nice animation 5/5

  7. orangepicklesquink says:

    The reflection’s right – I think…

  8. pardox says:

    bahhhh polyurethane blocks!

    lol nice job

  9. Shardogga says:

    Nice animation, you should apply the fracture tool to the bricks, so only parts of the wall brake apart.

  10. crazyakseli says:

    You should make some little dots or whatever in it and move em in animation you dont need any physics. I think it would make bit of a lag.

  11. DizzyBastardOfc says:

    wow…she’s better than chuck norris:))

  12. compufreak7 says:

    Hey, I got a (probably noob) problem. When I use my biped in reactor it just spasms when simulating, and I can’t get it to animate + collide with reactor objects. I don’t know what’s the problem here, I tried various reactor object modes =S
    Thanks in advance!
    ~Compu

  13. TheSockPuppetShow says:

    well done

  14. liquidbear says:

    great shame the whole wall falls at once i think if the rest slowly tumbles sfter the kick it would look sooooo cool :) animation on the character is really well done

  15. omuleanu says:

    i made an awesome 3d fighting animation,
    you can see it on my channel

  16. DanEnobisan says:

    really nice reactors simulation,that jumping kick looks cool

  17. kojiglasses says:

    wow! that was really good! I see alot of animation, but this one is reallly smooth. Nice job pal.

  18. yvain29 says:

    Hi, nice vid. I need some advice.
    How do you use reactor and biped in the same time ? Because I’m animating a guy at the moment and when I want to simulate a shirt on him while he’s doing some karate stuffs. The guy is motionless in the reactor simulation panel. I suppose it’s due to the fact that I use a biped. What do I do wrong. THx for any advice you would have.

  19. BlazeArceus777 says:

    you call that a girl? i call that a gay guy

  20. SchmockwithCream says:

    i love it ^^

  21. wow6bigbang6wow says:

    nice

  22. MouthofSaurons says:

    ..And exactly WHICH kata is this supposed to be?

  23. wpstick008 says:

    thats cool reminds me of mortal kombat when she goes back and stuff

  24. Tobu02 says:

    Pretty good, but the bricks simulate wrong…

    She only hit the wall on the right side, but the left side of the wall crash at the exact same time as the spot where she hit. And that’s not realistic. But other than that, it’s all nice.

  25. ff7redxiii says:

    press m, it brings up the material editor. Then from there click on the spheres to mess around and make a simple material.

    After you get what you want middle click and hold, drag to the object and it should apply. Then there is a button in the material editor box that tells it to show up in the viewport.